Multiplayer Musings

Yes, yes, the rumours of my death are greatly exaggerated  Those about my procrastination abilities are not however. I have been picking away at this article for almost a month, and I felt I just had to spit the rest of it out and get it posted. Please forgive the lengthy and somewhat disjointed post…enjoy!

So, we’ve all had a good amount of time to mess around with the multiplayer in Halo 4. It’s been four months, and we’ve had two map packs, and numerous playlists and overall a good taste of what War Games has to offer. I’ve left my comments on Matchmaking until now because I wanted to give 343 a chance to show us what they truly had to offer, and because I wanted to see how long it would hold my interest.

I’ll start at the start. As soon as I jumped into the War Games after my fiction fuelled campaign and SpOps binge, I was having a blast. That’s not to say that I was doing well according to my K/D, but it sure felt like it. After a few days to familiarize myself with the maps, my K/D caught up with my enjoyment. Soon enough I had my standard loadout unlocked (thanks to some tasty Doritos and Mountain Dew) and I was in my way.

I realized rather quickly that I enjoyed (re: was better at) BTB. This came as quite a shock to me, as I regularly soiled the linens playing BTB in Reach. This illustrates a key difference for me between the two games. Halo 4 is more fun, mainly because I do better at it. This is likely because the game has been dumbed down to appeal to the masses, but you know what? I don’t care. Oh, I care that Halo isn’t what it used to be. Yes, I disagree with all the bells and whistles that have been tacked on, and look forward to something that is an actual innovation  rather than a bastardization (Destiny anyone?) I can certainly see where a lot of the naysayers are coming from. However I still find the game enjoyable and the story compelling, even if it has fallen somewhat, and that is what really matters to me.

Loadouts. If I can point to one thing that has improves both my skill and enjoyment of the game, I would pick this feature. No longer am I stuck with a useless AR start in all but a few playlists. In Reach, the only playlists that featured DMR starts were either the Arena (which had the ever hated bloom) or MLG, which I wouldn’t touch to save some level of pride. Now in Halo 4, I have the same weapon across any playlist, save those few that require set loadouts ( and even those sometimes have a DMR option). As a result I have a weapon I WANT, one that I am comfortable and practised with, and one that can actually do damage. If I have a bad run with it however, I can switch to any gun I want, I don’t have to “make due” with whatever junky weapon I start with, or find.

With that in mind I will say that the AR has been given a major boost, and in CQC is actually a very useful weapon. It took me about a week of getting destroyed by the AR to realize this. The ability to have both an AR and a DMR at the start of 4v4 matched has saved me many a time. The DMR also seems to be a little buffed, and I can see where some of the complaints came from. I find it much easier to control the “bloom” on the DMR than the recoil on the BR. The bullet magnetism is also quite helpful…

As far as the Armour Abilities, I have Thruster Pack on 3 of the 5 loadouts, with Autosentry and Regen on the last two for objective games. I get so used to thrusting away from a duel gone wrong, that I find myself tossing down an Autosentry at exactly the wrong moment, if I’m not careful. I would like to give Jet Pack a try, but I do not want to switch controller schemes again. I have already switched from Boxer to Bumper Jumper, and I don’t want to go through that again in order to use that ability properly. As mentioned previously, I enjoy Firepower (to have an AR) and Dexterity on smaller maps, while for BTB I use Mobility and Gunner. I love the Gunner mod, not really for the cool down time on the vehicle guns, but rather for the fast movement with a turret. I love me some turret.

The maps at first seemed to be less than spectacular, but I think that was mostly just the new map blues. Now that I have learned most of them, I have thrown down wicked games on almost every one of them. The exceptions would be Meltdown, Solace, and Wreckage. Those are the three worst maps in the game in my opinion, though that could be because I haven’t played them lots. I hated – hated – complex for the first month, but suddenly I found it was one of my favourites  Both map packs have been great so far, but the Majestic pack was outstanding. It contained the kinds of maps I had been wanting more of. Just stay out of the garage of doom.

I mostly play Slayer, so I have an obvious bias towards that playlist. For the most part I enjoy the Infinity variation, especially the instant respawn. The ordinance isn’t that big of an issue for me. I usually call down my drop, then get one kill and die. It does seem that once a team gets a good lead, it is hard to come back, because of the drops the other team is getting. Or maybe they are just that good. Or we’re that bad. Who can say…

As far as any other playlist goes, I love the new Grifball, fast paced, and full of action. I also like the new version of CTF. I usually stick to defense, but with randoms on the right map, I’ll see if I can just keep pulling their flag as much as possible. That’s as far as my strategy goes. Extraction can be fun depending on the map (Landfall), but it can be a bitch as well (Meltdown). I don’t play much regicide, be it the FFA or team variety, so I’ll just take a pass on those. Generally I stick to Slayer, unless I’m with a group. Objective games can be a bitch to win with randoms.

Some obvious fails for 343 were the Boltshot, and weak rank system. The Boltshot is a weapon that is quite frustrating to be killed by. However, it is also a weapon that I have been unable to master. Had I been able to get the hang of it, I might have felt differently about it. However, I often am killed and never kill with it, so I am on the “shotgun in the back pocket” camp. The bigger let down was the ranking system. With 130 being reached so quickly, I feel it is basically pointless. I know that sometime in the next three years, I am going to hit 130. Because I know I will get to the top, I don’t really care about the challenges anymore. Why have challenges if XP means nothing? Saying this, I understand that not everyone is going to  keep playing this game for three years. Neither does the average Joe have hours upon hours to spend in a day grinding towards a seemingly astronomical height. That said, some do, and in Reach it meant something to see someone with the top rank. I will leave what it meant up to you, but to me it usually meant I was going to get my ass handed to me. I’m not going to try and come up with some better system for 343, or try to sell you on one here though. That’s not my job, and I’ll leave it to those better suited. I just hope they come out with a little something extra.

So, for good or ill those are my thoughts on the Halo 4 Multiplayer. I look forward to the coming map pack, and am two “Strings” into Silentium, so watch for some thoughts on those. I might also finish my “Hero’s Journey” sometime…sometime…sometime…

See you on Infinity,


Halo 4 Map Pack Details

A few days ago we found out the release dates of each of the upcoming map packs:

Crimson Map Pack – Dec. 10th
Majestic Map Pack – Feb. 25th
Castle Map Pack – Apr. 1st

So the first of these packs comes out in less than two weeks, and I look forward to checking them out! I wonder if these spaces will be used in the final episodes of Spartan Ops, that would be fantastic.

See you on Infinity,

New Halo 4 Map “Abandon”

Ign released the first of it’s exclusive map tours on Tuesday. Unfortunately I am late to the party because I was in a self inflicted Thursday War bubble.

Abandoned description from the latest Bulletin:

 On the remote world of Erebus VII, at the very edge of human-occupied space, an ONI research facility which was once teaming with researchers now lies eerily vacant. Although the hostility of this world had been initially considered by its team leaders, it is tragically clear that a great many ‘things’ had simply not been taken into account.

Here is the Video from IGN, with Kynan Pederson leading the tour.

This map actually reminds me a lot of some of the flood infected areas in Halo Wars. The things flying in the sky also look like the flying flood we see in that game…

And speaking of weird, flood like things on this map, what in the world is this?? Kynan says it’s native to this world, which makes me doubt my Flood infected world theory. These things are probably just for aesthetics, but who knows??

I have also included a few videos that analyse this map far better than I can.  First off is Nak3d Eli‘s thoughts on the new map, followed by a video from The Halo Council, which includes the call outs they have made for it.







Mantis Mech in Multiplayer

Wow, go check out this video released by 343 showing the remade Valhalla, Ragnarok. Oh and by the way, YOU CAN HAVE MECH SHOOTOUTS ON IT. That’s right, the Mantis they have been teasing us with for so long is going to be playable in multiplayer. I hope it’s as epic to use as it is to watch. I want to drive one, then blow one up.

Dat Mantis,

Flood confirmed for Halo 4!! New Halo 4 Multiplayer Screenshots – Wargames

…But not the flood you think. These screenshots give us our first glance at the new map called “Complex”. The description and officail release of the Flood photo also give us comformation that  the Infection gametype has been given an awesome revamping. Can’t wait to play as a flood form! From the way these ones look so different, I wonder if 343 redesigned them as well? If we see Flood at some time in the trilogy, I am curious how much they will resemble what we see here.

Within the War Games simulation known as “Flood,” the deadly parasite has returned. A group of Spartans has been transformed into a host of incredibly fast and deadly Flood combat forms. Get a peak at just how gruesome and horrifying this Flood form is in Halo 4, and check out the newly revealed Complex map, set on a science detachment which has been optimized to meet ONI specs for defensive emergencies.